Introduction
Gilberta is a 6-star character in Arknights: Endfield (AKE). Gilberta wields an Arts Unit and belongs to the Supporter class. Gilberta also has access to the Nature element. This guide provides a comprehensive overview of Gilberta's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.
Attributes
Pros & Cons
Pros
- ●On-demand AoE enemy gathering through Battle Skill.
- ●Nature Infliction application on Battle Skill and Ultimate.
- ●Damage buffing potential between Ultimate Susceptibility, weapon, and gear choices.
- ●Inflicts above average Stagger for a support.
- ●Increases Ultimate Gain of specific class types, helping with energy breakpoints.
- ●Many long-duration crowd control effects.
Cons
- ●Combo skill requires Arts Reactions, which isn’t something every team can consistently do.
- ●Main damage buffing, her Ultimate has an incredibly low duration.
- ●Crowd Control and Gathering effects are not usable against some enemy types.
- ●Healing requires at least 2 targets to work.
- ●Battle skill is a channeled ability, meaning the Infliction and damage it causes are delayed.
Lore
"Hi there! Oh, you have the rosy scent of beautiful memories ... like an incomplete letter destined for a special place. I wonder where that might be." Gilberta is a Rhodes Island operator assigned to Endfield Industries under the framework agreement between the two companies. She serves as a Messenger in the Specialist Tech Division. Skilled in an exceptionally rare form of Originium Arts, she is capable of controlling gravity around her. At Endfield, Gilberta is in charge of mail and intel delivery across multiple bases and outposts. Her duties often require her to travel along the boundaries between the Civilization Band and the frontier, but she seems to really enjoy the job. Recently she even started asking for more challenging missions in high-risk areas to hone her skills. Warfarin admitted that Gilberta's upbeat nature, paired with a hint of unease and hope for the future, once left her both surprised and a little nostalgic.
Skill Priority
Off Field: Ultimate > Combo Skill > Battle Skill = Basic Attack
Skills
Arcane Staff: Beam Cohesion Arts
BASIC ATTACK:An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 16 Stagger.DIVE ATTACK:Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.FINISHER:Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Nature DMG and recovers some SP.
| Stat | Value |
|---|---|
| BATK SEQ 1 Multiplier | 68% |
| BATK SEQ 2 Multiplier | 81% |
| BATK SEQ 3 Multiplier | 91% |
| BATK SEQ 4 Multiplier | 112% |
| Finisher ATK Multiplier | 900% |
| Dive ATK Multiplier | 180% |
Arcane Staff: Gravity Mode
Initiates Arts channeling that creates a gravity well. The gravity well pulls in nearby enemies and deals Nature DMG to them. When channeling ends, the gravity well implodes to deal Nature DMG and Nature Infliction to enemies in the area of effect.
| Stat | Value |
|---|---|
| Gravity Pull DMG Multiplier | 219% |
| Explosion DMG Multiplier | 130% |
| Explosion Stagger | 10 |
Arcane Staff: Matrix Displacement
A quick casting of the Arts that generates a gravity pull, which then deals Nature DMG and forcibly Lifts the target and nearby enemies.
| Stat | Value |
|---|---|
| DMG Multiplier | 315% |
| Stagger | 5 |
Arcane Staff: Gravity Field
Creates an Anomalous Gravity Field that instantly deals 1 hit of Nature DMG and applies Nature Infliction to enemies caught in the field. Targets in the Anomalous Gravity Field also suffer from Slow and Arts Susceptibility.The effect of Arts Susceptibility is further increased based on the number of active Vulnerability stacks on the target.If a target in the field is Lifted, the Lifted status will persist until the field wears off.
| Stat | Value |
|---|---|
| Cooldown | 10 |
| DMG Multiplier | 750% |
| Stagger | 20 |
| Field Duration (s) | 5 |
| Slow Effect | 80% |
| Base Arts Susceptibility | 30% |
| Arts Susceptibility Increase per Vulnerability Stack | 3% |
Talents
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14/18%.
Assign to Manufacturing Cabin to grant weapon EXP material production efficiency 20/30%.
When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +4/7%.
Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [72 + IntellectÃ0.60]/[108 + IntellectÃ0.90] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with the lowest percentage HP.
Potentials
Battle skill Arcane Staff: Gravity Mode improved: Effect radius +20%.
Ultimate Arcane Staff: Gravity Field improved: When an enemy is affected by the Anomalous Gravity Field of the ultimate, each stack of Vulnerability multiplies the effect of Arts Susceptibility. When finalizing the effects, the target is treated as having 1 additional stack of Vulnerability (maxes out at 4 stacks).
Talent Messengerâs Song improved: Ultimate Gain Efficiency +5%.
Ultimate Arcane Staff: Gravity Field improved: Ultimate Energy cost -15%.
Combo skill Arcane Staff: Matrix Displacement improved: Length of cooldown -2s; DMG multiplier is increased to 1.3 times the original.
Recommended Weapons
Gilberta best Weapons are placed in order of what fits their playstyle the most. Check the comments to get additional context.

Stat 1 Boost - 9/9Will: +156Stat 2 Boost - 9/9Ultimate Gain Eff.: +46.40%Passive Boost - 4/9Nature DMG Bonus: +25.60%After the wielder applies Lifted with their own Combo Skill, the team gains Arts DMG dealt +19.2% for 15s. For every enemy Lifted, the team gains bonus Arts DMG dealt +5.6%, up to a max of 16.8%. Effects of the same name cannot stack.
Gilberta's signature isn't always her most min-max optimal choice, but it is by far her most consistently useful across all the teams she can be played in. Unlike many characters, how Gil plays and uses her kit depends on the team she's in. Some teams she consistently uses her Battle Skill; others she doesn't. One ability she always uses in every team, though, is her Combo skill, and this weapon triggers off of that, while her others, in many cases, don't. Because of this, if you want a catch-all that'll work in every team, picking up her signature is recommended. Also, her signature just has great stats, with one of the main draws of it being the immense Ultimate Gain it has as a passive stat, and gaining so much of it here can either open up new energy breakpoints or allow Gil to pursue more damage/arts intensity elsewhere in her build. And while the Weapon Effect only grants DMG%, a stat that is often heavily diluted, the fact that it'll almost always be active most of the fight still makes it a solid boost.

Stat 1 Boost - 9/9Will: +156Stat 2 Boost - 9/9Nature DMG Bonus: +43.30%Passive Boost - 4/9Attack: +11.20%After the wielder applies a Nature Infliction with their own Battle Skill, the team gains Arts DMG dealt +8% for 15s. For every enemy suffering from Nature Infliction applied by the said Battle Skill, the team gains Bonus Arts DMG dealt +3.2%, up to a max of +9.6%. Effects of the same name cannot stack.
Gilberta's BP weapon has a similar effect to her signature at first glance, but has the important distinction that it triggers when applying Nature Infliction with her Battle Skill as opposed to her Combo Skill. This means in teams where Gil isn't using her Battle Skill consistently or at all, its uptime will suffer comparatively. This, on top of the fact that its buff is a little smaller than Gil's signature, even at max dupe, makes it less flexible and less effective. The one upside of this weapon is its offensive stats, which will boost Gil's personal damage in teams if that's something you value, but you can achieve similar or better results by swapping out Gil's gear when using her signature. Use it if you can't get Gil's signature, if you're using her Battle Skill often. Otherwise, take a look at her other options.

Stat 1 Boost - 9/9Intellect: +124Stat 2 Boost - 9/9Attack: +31.20%Passive Boost - 9/9Max HP: +28.00%After the wielder casts an Ultimate, Operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack.
An alternative generic option to her signature that also works in every team and scenario, but lacks buff uptime and the exceptional passive stats of the signature. With that said, this weapon's buff is almost always applied when it counts most, as it's applied after Gil uses her Ultimate, which you'll definitely be saving for your highest damage moments. Another advantage of this weapon is that it grants ATK% rather than DMG%, unlike the two options above. ATK% is a much more desirable stat as most operators struggle to get large amounts of it compared to DMG%, which is overflowing on most weapon/gear, passives, and effects. Because of this, Stanza isn't strictly worse or better than the options above; it's just different, and whether you should use it will depend on your team.

Stat 1 Boost - 9/9Main Attribute: +132Stat 2 Boost - 9/9Arts Intensity: +78Passive Boost - 4/9Sec. Attribute: +16.00%After the wielder applies an Arts Burst, target enemy suffers Arts DMG taken +14.4% for 15s. Effects of the same name cannot stack.
A weapon whose effect is very powerful but also quite hard for Gil to consistently activate across teams. The effect in question debuffs enemies with Arts DMG taken, a far rarer damage multiplier than DMG% and ATK%, making it comparatively more valuable, but the activation requirement is much more challenging to compensate for. To activate it, Gil must trigger a Nature Burst - something in a lot of teams isn't realistic to achieve, let alone achieve consistently. However, if your team can achieve it, this weapon may be worth considering. As a bonus, this weapon also has a large amount of Arts Intensity, which can be a valuable stat on Gil if you're using her to trigger Corrosion or Shatter.

Stat 1 Boost - 9/9Intellect: +124Stat 2 Boost - 9/9Arts Intensity: +62Passive Boost - 9/9Max HP: +28.00%After the wielder applies Arts Burst or Physical Status with their own Combo Skill, the entire team gains Heat DMG dealt and Electric DMG dealt +22.4% for 15s. Effects of the same name cannot stack.
A specialist option for Gilberta in Heat or Electric teams with a weapon effect that buffs both elements, granting DMG% for 15s whenever Gil forcibly lifts with her Combo Skill. This weapon has a comparable effect to her signature within these elemental teams, but lacks the target-based scaling and excellent passive stats it provides. Should only be used in Heat/Electric teams, but can be a suitable substitution if you don't have Gil's sig ye
Gear Sets
Gilberta best sets are placed in order of what fits their playstyle the most. Check the comments to get additional context.

Flat HP +1000. When the wearer applies Amp, Protected, Susceptible, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite is the go-to 3P set for all supports capable of activating its team-wide buffing effect and who can also benefit from the large amounts of Ultimate Gain each of its pieces provides. Gil is only able to activate the 3P bonus of this set with her Ultimate, but each of this set's gear pieces is strong enough that there's no other set she'd rather run. Because she's not great at triggering the bonus, bringing other operators who wear it is a good way to improve uptime.
Dupes Review
Battle skill Arcane Staff: Gravity Mode improved: Effect radius +20%.
Increases the radius of Gilâs Battle Skill by 20%, improving her ability to gather enemies, which is often one of, if not her most important role in teams. The improved radius helps with hitting multiple enemies more consistently to trigger a lot of her weapons and activate the healing from her talent. Improving Gilâs ability to gather enemies also increases the odds youâll fully CC and debuff a larger chunk of encounters all at once with her Combo skill and Ultimate.
Ultimate Arcane Staff: Gravity Field improved: When an enemy is affected by the Anomalous Gravity Field of the ultimate, each stack of Vulnerability multiplies the effect of Arts Susceptibility. When finalizing the effects, the target is treated as having 1 additional stack of Vulnerability (maxes out at 4 stacks).
Improves Gilbertaâs Ultimate effect, allowing you to reach higher average Susceptibility via the Vulnerability scaling effect.
Talent Messengerâs Song improved: Ultimate Gain Efficiency +5%.
Increases the Ultimate Gain Efficiency of Gilâs talent Messengerâs Song from 7% to 12%, further boosting Guard, Support, and Caster operators, which in some cases can open up new Ultimate breakpoints.
Ultimate Arcane Staff: Gravity Field improved: Ultimate Energy cost -15%.
Reduces Gilbertaâs Ultimate Cost by -15%, taking it from 90 energy to ~77, improving accessibility, leading to more frequent access to the primary source of Gilâs damage buffing and crowd control. Makes it far more likely youâll have Gilâs Ultimate every burst window in a wider range of team compositions. Also means more stacks of Nature Infliction and Stagger throughout a fight.
Combo skill Arcane Staff: Matrix Displacement improved: Length of cooldown -2s; DMG multiplier is increased to 1.3 times the original.
Reduces the cooldown of Gilâs Combo Skill by 2 seconds and increases its damage by 30% (unique multiplier). Useful for allowing Gil to cycle her combo faster in order to generate more Ultimate energy. Also, helpful for ramping up Vulnerability stacks faster in order to empower Gilâs Ultimate Susceptibility or as a resource for other team members. Lastly also boosts Gilâs damage and Stagger contribution a bit.
Calculations
Gilberta is a Support, hence there will be no calculations available for them.
Team Compositions
Synergies
Gilberta is a universally useful unit in any arts reaction team, making her usable in a wide array of teams. Here's what she can do:
- ●Her battle skill provides reliable AoE grouping, which makes hitting multiple enemies far more consistent.
- ●Strong CC capabilities thanks to Combo Skill and Ultimate.
- ●Ultimate applies a potent Arts Susceptibility that, when paired with burst damage, is a very powerful damage boosting tool.
- ●Consistent and easy Nature Inflcition from Battle Skill and Ultimate - an Infliction type that is uncommon in the game.
- ●Multiple power supportive weapons and set options.
Overview
Kit Intro
Gilberta is a limited 6-star, Nature, Arts Unit support who specializes in AoE enemy grouping, short but potent debuffs, Arts Reaction-based teams, and crowd control.
Each of Gil’s specialties is a reason to bring her to teams. Her grouping via her Battle Skill is a consistent way to gather enemies, making AoE far more efficient and consistent in fights. However, you need to watch out for the Nature Infliction it applies, as it can disrupt some combos when paired with operators who consume a lot of specific Arts Infliction stacks.
Gil’s crowd control is also strong in encounters where she can Lift enemies with her Combo Skill and lock them there for up to 5 seconds when following it with her Ultimate. But some enemies are immune to this, introducing yet another conditional to how good Gil might be for your team.
When it comes to buffing, Gil has access to a myriad of weapons and sets she can keep active during a fight. Nevertheless, her main source of damage boosting is her Ultimate: it applies an arts Susceptibility much larger than average, but which only lasts 5s. This is much shorter than average. To make full use of Gil’s potential, working around this limited duration is a must. Consequently, Gil functions best within teams capable of delivering burst damage all at once.
Last but not least is the fact that Gil requires Arts Reactions to trigger her Combo Skill, a condition many teams might be able to satisfy but don’t gravitate towards naturally. Mono elemental Infliction teams prefer to go all in on their element. While Gil might be tempting in Physical teams due to her applying Vulnerable, most Physical teams usually don’t trigger reactions at all, ruling it out, except for a few specific exceptions.
Gil has a jam-packed kit with many incredibly powerful effects and mechanics, but not every team can make use of them. Some teams might even find them disruptive, making Gil a very powerful ally but only under the right conditions.
Battle Skill
Gilberta’s Battle Skill is her signature ability and the source of her ability to gather enemies, making it a standout among her kit. Using it causes Gil to begin channeling a gravity well on her target, which deals damage in pulses and constantly sucks in enemies within its radius to the center for roughly 4–5 seconds.
After the channel finishes, the well implodes, dealing a larger burst of damage, some Stagger, and Nature Infliction application on all enemies hit. Due to the Nature of this ability and Gil’s kit, you’ll most likely be starting battles off with it in order to group enemies up. Then, thanks to the Nature Infliction, you’re free to trigger a large set of AoE Arts Reactions, which align perfectly with the rest of Gil’s playstyle and kit.
Combo
Gil’s Combo Skill is a perfect follow-up to her Battle Skill, and you’ll often find yourself using it immediately after it. To trigger the combo, an enemy must suffer an Arts Reaction, something which, while common in teams, isn’t always universally accessible.
This means Gil might not always be at maximum power in some compositions and flat out not work in others despite having a fairly generic arts buffing kit.
When available, though, using this combo deals AoE Nature damage centered on a target and forcibly Lifts them and surrounding enemies, applying a Vulnerability stack in the process. Even though Gil applies Vulnerability with this ability, it does not mean she’s a suitable support for Physical teams.
The majority of Gil’s benefit is centered around arts damage boosting and reactions, plus even triggering this combo in dedicated Physical teams is going to be quite the challenge. However, the Vulnerability stacks aren’t completely useless and can be used by her ultimate instead.
Ultimate
Gilberta’s Ultimate is the culmination of the rest of her kit and the main source of her team's damage buffing capabilities. Using it costs 90 energy and summons a lingering AoE gravity field on a target that deals Nature damage, Stagger, and Nature Infliction to the target and all surrounding enemies on appearing. After this, it lingers for 5 seconds, slowing all enemies within it by a large amount and causing them to suffer a huge generic arts damage Susceptibility.
This becomes more potent based on the number of Vulnerability stacks they have on them. Also, if targets were Lifted when hit by the initial strike of the Ultimate, they’re locked airborne instead of being slowed, disabling them for the duration of the field.
Due to the short duration of the field and therefore the Arts Susceptibility debuff, it’s incredibly important to time using it right before your team does the majority of their burst damage. Otherwise, you’ll be wasting a large part of Gil’s potential.
Talents
Both of Gilberta’s talents are each valuable in their own way. Her first talent, Messenger's Song, grants her and all allied guards, casters, and supporters 7% Ultimate gain efficiency passively. Ultimate gain is one of Endfield’s strongest stats, and depending on the tea,m this passive can allow certain characters to hit new breakpoints or just earn more Ultimates over a fight, both of which are strong.
Gilberta’s other talent, Late Reply, causes both her Battle and Combo Skills to gain a new effect. When either ability hits at least 2 enemies, Gil restores a flat amount of HP plus a percentage of her Intellect to the controlled operator. And if they’re already full HP, she’ll heal the lowest % HP teammate instead. This talent adds much-needed healing to Gil’s kit, allowing her to compete with other supporters, who each have their own form of sustain. Gil’s sustain is both more and less restrictive than other supports. It doesn’t have a cooldown or a direct SP cost, but requires multiple enemies to trigger, which further pushes Gil into her role as an AoE specialist but allows her to hold an even greater edge there.
Note: Only the final hit of Gil’s Battle Skill grants healing.
Gameplay
Gilberta’s gameplay changes depending on the team you’re supporting her with, but the basics of what to do usually stay fairly consistent. Here’s what to look out for:
- Use Gilberta’s Battle Skill to gather enemies, trigger some of her weapon buffs, and apply AoE Nature Infliction, which in most cases should be key to the team's Infliction or reaction strategy.
- Ensure your team consistently applies arts reactions to trigger Gil's Combo Skill in order to generate ultimate energy and apply Vulnerable to maximize her Ultimate’s Susceptibility debuff. Some weapons also require the Lift; this combo applies to activate.
- When available, time Gilberta’s Ultimate so its short but powerful debuffs are active during your team's highest burst window. Missing this means missing a huge amount of Gil’s buffs, so make it a top priority.
Detailed Review
Update History
Patch 1.0
January 21st, 2026
Patch 1.0